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Adding Refined Isosurface Rendering and Shadow Mapping to vtkGPUVolumeRayCastMapper
|Please use this identifier to cite or link to this publication: http://hdl.handle.net/10380/3388|
Submitted by Imanol Herrera on 10-04-2012.
In the medical simulation world the use of isosurfaces is a common action, as the information from some sources, e.g. CTs, is very well defined, and the isosurface can be easily set. Additionally, in any simulator shadows are a necessary addition to increase the users immersion as well as its depth perception. Unfortunately, the Visualization Toolkit does not offer these features, and so in this paper a modified vtkGPUVolumeRayCastMapper is presented. This modified version allows volumetric isosurface rendering as well as receiving shadows from polygons using the usual pipeline.
DemoAndData.zip (7Mb)The source code for this publication has not been tested per author's request.
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|Categories:||Distributed computation, Image|
|Keywords:||Volume Rendering, Isosurface rendering, Shadow Mapping, GPU|
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