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Adding Refined Isosurface Rendering and Shadow Mapping to vtkGPUVolumeRayCastMapper
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In the medical simulation world the use of isosurfaces is a common action, as the information from some sources, e.g. CTs, is very well defined, and the isosurface can be easily set. Additionally, in any simulator shadows are a necessary addition to increase [...]


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ISSN 2328-3459
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