
GPU Volume Ray Casting of two Volumes within VTK
Please use this identifier to cite or link to this publication: http://hdl.handle.net/10380/3350 |
Published in The VTK Journal - 2012 January-December Submissions.
Submitted by Karl Krissian on 04-16-2012.
We have modified the current VTK volume rendering on GPU to allow simultaneous rendering of two volumes, each of them with its own color and opacity transfer functions.
These changes have led to the creation of two new C++ classes and several GLSL shaders. We explain the modifications made to the original classes and shaders and we discuss possible additional improvements. A C++ demo code shows how to use the new classes.
These changes have led to the creation of two new C++ classes and several GLSL shaders. We explain the modifications made to the original classes and shaders and we discuss possible additional improvements. A C++ demo code shows how to use the new classes.
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Comment by Karl Krissian
You would need to wrap it to java, I am not sure how to do it for new classes, a quick hack could be to add the class in the VTK source code and CMakeLists.txt, and try to wrap it with the rest of the VTK code.

You would need to wrap it to java, I am not sure how to do it for new classes, a quick hack could be to add the class in the VTK source code and CMakeLists.txt, and try to wrap it with the rest of the VTK code.
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Categories: | Distributed computation, Image |
Keywords: | Volume Rendering, GPU |
Toolkits: | VTK, VTK, VTK |
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![]() by Dowling J., Malaterre M., Greer P.B., Salvado O.
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![]() by Hawley J., Johnson H.
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is this compatible with the gpu volume rendering in Slicer4?