
Adding Refined Isosurface Rendering and Shadow Mapping to vtkGPUVolumeRayCastMapper
Please use this identifier to cite or link to this publication: http://hdl.handle.net/10380/3388 |
Published in The VTK Journal - 2012 January-December Submissions.
Submitted by Imanol Herrera on 10-04-2012.
In the medical simulation world the use of isosurfaces is a common action, as the information from some sources, e.g. CTs, is very well defined, and the isosurface can be easily set. Additionally, in any simulator shadows are a necessary addition to increase the users immersion as well as its depth perception. Unfortunately, the Visualization Toolkit does not offer these features, and so in this paper a modified vtkGPUVolumeRayCastMapper is presented. This modified version allows volumetric isosurface rendering as well as receiving shadows from polygons using the usual pipeline.
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DemoAndData.zip (7Mb)
The source code for this publication has not been tested per author's request. Reviews
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Categories: | Distributed computation, Image |
Keywords: | Volume Rendering, Isosurface rendering, Shadow Mapping, GPU |
Toolkits: | CMake, VTK |
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![]() by Grothausmann R.
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![]() by DE PASCALIS F.
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